Abstract
Starting from the inadequacies of global digital infrastructure and its predetermined options, roles and narratives of immateriality, this thesis asks what kinds of digital infrastructure can enable agency, accountability, and shared responsibility. The research is structured through three action-research cycles: building a web server from an old phone, writing a glossary based on conversations with collectives that make and maintain their own digital infrastructure, and maintaining and hosting the Bleibeguide, an existing digital collection in Basel. The thesis offers a working definition of irresistible infrastructure that is grounded in the relation between intimacy, materiality and scale. It proposes this as a means of viewing and working towards meaningful digital systems.
Introduction
In 1858 the first transatlantic cable was laid on the bottom of the Atlantic ocean, connecting Canada and Ireland and laying the foundation of what would become the global internet as we know it. To protect the cable from the conditions at the bottom of the sea it was covered in a latex casing. This latex was extracted from the gutta-percha tree. A fully grown tree yields a few hundred grams of this material, which remains durable, flexible and waterproof in ocean water (Crofton 2022). To obtain enough of the material needed to encase this first cable, almost a million gutta-percha trees were felled in Malaysia and Singapore. The cable broke after only three weeks and many years, kilometres of cables and failed attempts were necessary to secure a connection that would actually function for longer stretches of time. Over the course of these first centuries of transatlantic telegraph cable-laying, the gutta-percha tree became at risk of extinction. (Crawford 2021, 47)
The material problems of the first submarine cables were mainly ones of insulation and protection. British owned companies extracted and manufactured the gutta-percha latex at scale to insulate cables in a way that their data would not be conducted out into the ocean water. This monopoly meant that they made the decisions on the first transcontinental cable connections and, as a result, spent the first decades laying cables to their colonies, in an attempt to strengthen their power overseas (Starosielski 2015, 32-33). The devastating impact of extraction for cables, resulting in deforestation and biodiversity loss is shocking, yet fits seamlessly into the way decisions and developments for global technological infrastructure happen today. The story of these cables relates directly to the talk Liu Ting-Chun gave in Offenbach in 2025, mapping out the power structures behind the manufacturing of the Nvidia A100 GPU. Liu highlights how each production step is dominated by a highly extractive and environmentally damaging corporate monopoly. The silicon wafers that form the base on which the circuits of the graphics card are printed, are produced almost exclusively in Taiwan, the global need for them forming the so-called “silicon shield” that is a protection of Taiwan’s autonomy from China (Šimov 2025).
In many ways, observing the acceleration and hype of generative AI has felt like observing a new order of magnitude in global hardware being built, bought, speculated on, monopolised and fought over. Compared to this, early stages of the internet are often described as a decentralised, open, unregulated infrastructure. Yet, even the early steps towards the global internet system through this first transatlantic cable were already a site of environmental disaster, extraction and colonial surveillance technology. In both cases, the decisions are made by major global companies, which don’t only control and determine the conditions, features and connectivity but also, to a certain extend, the narrative around the infrastructure.
Despite their materiality, computational infrastructure is continually obfuscated behind bodiless metaphors and seamless user experiences. Server centres and services seem intangible and abstract, the location and the use of resources and materials hidden. We can barely tell when processes are running on our phone or laptop and when the computation or storage is outsourced to a server centre halfway around the world. This causes all applications to feel equally weightless, regardless of their actual load. The rise of generative AI is accompanied by media coverage of GPU shortages and discussions about European sovereignty from US tech monopolies and their servers. Conversations about hardware have once again made their way into the mainstream media, as well as into more and more other communities and fields, including design. As these computationally intensive algorithms become more widely used and discussed, the concept of immateriality becomes increasingly difficult to maintain. To us as users, technological developments such as generative AI seem beyond our influence. They are often added to our tools without our approval and confront us with the binary options of use or non-use. Involving these systems into our work-flows, we become even more reliant on heavy computational infrastructure and the convenience of outsourcing our computation and data.
Irresistible Infrastructure is a research project in the context of the MA Transversal Design at HGK Basel. The project emerged from my (the author’s) frustration as a designer regarding the manner in which global digital systems are made and narrated and the ways designers are implicated in legitimising and aestheticising these systems. The research aims to move beyond complaints about the affective and material dependencies on big tech infrastructure and its resulting political power, examining existing practices for gaining agency and literacy, and for collectively creating tools and infrastructure.
In this thesis, these are referred to as irresistible infrastructure. The term was brought up during a conversation in our thesis mentoring pod, when my colleague Olga pointed out that, when it comes to digital boycott, we focus on the things we no longer have access to rather than the new (irresistible) things we will encounter instead. As adrienne maree brown writes, “When it feels good, more people want to be part of it. [..] we need to be fomenting an irresistible space that everyone wants to move towards. It should feel like home; it should feel delicious; it should feel caring. It should feel like a community. That’s also a design piece.” (brown n.d.) With this in mind this research asks: What is irresistible infrastructure and how we can move towards it?
Context and method
I start with my background and network as a designer and (self-taught) programmer. While these fields often rely on and encourage high computational practices, for this project I specifically turn to practitioners and communities that apply trans*feminist and eco-responsible approaches to technology and computation, and that view limitation as a source of inspiration rather than an obstacle to overcome. The projects and collectives I refer to are often from and build on but also extend and transverse art, design, ICT and programming. I especially but not exclusively look at projects connected to the terms trans*feminist server practices, feminist hacking, permacomputing and computing with/in limits. I then expand to other contexts and thinkers for perspectives on strategies for collectivity and organising, emergence, smallness and non-scalability, and intimacy, which inform both the affective qualities of the infrastructure I am describing and its potential impact.
I conducted three action-research cycles that each consist of hands-on examination through making, in exchange or in direct collaboration with other people. These cycles of action and reflection inform each other, and are additionally informed by conversations and readings. An action consists of three phases which are reflected in the structure of the following text.
Planning
(Identifying an interest and gathering information, in the thesis: introducing the topic.)
Acting
(Developing the action and practising it, in the thesis: documenting and describing the action)
Reflecting
(Being in conversation/sharing back, reflecting on the process, in the thesis: reflections)
Scale
The projects, infrastructure and communities I look at and engage with are meso-scale, meaning they bridge individual practice (micro) and global systemic structure (macro). As adrienne maree brown states “When we speak of systemic change, we need to be fractal. Fractals – a way to speak of the patterns we see – move from the micro to macro level.” (brown 2017, 59). The projects that work on digital infrastructure in small communities or on small scales can be especially radical in their proposals and actions. They often don’t aim to “scale up” to compete at being global alternatives but rather, if at all, scale horizontally, in ideas and tools being shared and repurposed specific to each context. As Anna Lowenhaupt Tsing states “Scalability requires that project elements be oblivious to the indeterminacies of encounter; that’s how they allow smooth expansion. Thus, too, scalability banishes meaningful diversity, that is, diversity that might change things. [...] It is time to turn attention to the nonscalable, not only as objects for description but also as incitements to theory.” (2015, 38). Not scaling vertically can also mean relying on each other and growing through interdependent networks and alliances such as shown by the TITiPI[1] interdependent infrastructure map, which maps a web of mutual support where each collective hosts few services to share amongst each other, rather than each hosting everything they need. In this view, scale is not about reaching more users or increasing capacity, but about the depth and density of relations between contexts.
Materiality, scale and intimacy in irresistible infrastructure
This research engages with transversal relationality across different projects, collectives and infrastructure. I am specifically interested in the relation between materiality, scale and intimacy. Materiality means the material conditions and local/global implications of hardware, as introduced in the story of the first transatlantic cable and scale as described in the paragraph above. I refer to intimacy as a practice of world-making, as described by Lauren Berlant. Asking in server practices and the making of digital systems “what other spaces of enjoyment and relationality can we imagine, and how can we build on those attachments and patterns in order to create a world of curiosity and play that is more meaningful than the one we are living in now” (Berlant n.d.). My understanding of irresistibility is informed by adrienne maree brown, for whom transformation happens through relation, repetition and scale (brown 2017). I approach server practices as infrastructure because they are not only technical systems, but ongoing arrangements of maintenance, labour, care, access and dependence. In this thesis, I look at how intimacy and materiality shape whether the infrastructure is used, sustained and meaningful, and how scale affects what kinds of relations they can support. Through the three action-research cycles, I gradually develop a working definition of irresistible infrastructure.
[1] “The Institute for Technology in the Public Interest (TITiPI) is a trans-practice gathering of activists, artists, engineers and theorists initiated by Miriyam Aouragh, Seda Gürses, Helen Pritchard and Femke Snelting. We convene communities to articulate, activate and re-imagine together what computational technologies in the “public interest” might be when “public interest” is always in-the-making" (TITiPI n.d.) ↩